Red Blue Games is a studio of three based out of Durham, NC. We were founded in 2013 by twin brothers Edward and Lucas and later joined by Kevin in 2015. Edward and Kevin both came from Vicious Cycle based in Raleigh, where they worked on third and first-party games like Earth Defense Force: Insect Armageddon, Eat Lead, and Kung Fu Panda. Lucas came from the web industry, leaving his job as QA Engineer at Lulu.com to start Red Blue Games.
Growing up as twin brothers, co-founders Edward and Lucas began making games to share with one another. From Mario levels drawn on spools of printer paper to Lego-based RPGs, their many experiments instilled a love of game making from an early age. Similarly, Kevin developed his passion for game making when he was young, drawing alternative Zelda screens when bored in school, and replaying the tune of his favorite game tracks on his toy piano at home. Together, they've now turned their passion for game creation into Red Blue Games, where they make game experiences to share with the world.
Programmer, Artist, Designer
Starting as a developer at Vicious Cycle Software in Raleigh, Edward worked in the industry for nearly a decade before co-founding Red Blue Games with his brother, Lucas. When he's not making indie games, he enjoys working on tools and open source projects, or watching good TV.
Favorite Game: The Legend of Zelda: Ocarina of Time
Programmer, Designer
Coming from the web applications world, Lucas brings his experience in Agile development and methodologies to the projects of Red Blue Games. He has a passion for usable, friendly software and is known to rant about poor design from time to time.
Favorite Game: Earthbound
Programmer, Audio Engineer
As a long-time colleague, Kevin joined Edward and Lucas to help mature Red Blue Games after his 10th year in the games industry. In his spare time, he has developed a critical ear for audio, and a critical taste for good coffee.
Favorite Game: Super Mario RPG: Legend of the Seven Stars
Freelance 2D Artist, Animator
A 2D artist and animator who fell in love with the 16-bit era of games and never fell out of love with it. Very passionate about playfulness in graphical design and about pixelart as a game aesthetic. When not pushing pixels, you'll find him kayaking, hiking or playing with his two kids.
Favorite Game: Secret of Mana
Freelance 2D Artist, Animator
A former programmer who decided to venture into this world of pixels & animations.
Favorite Game: Monster Hunter
Freelance Programmer
Former Engine Lead at Vicious Cycle Software lending a hand to Red Blue Games while trying to avoid ranting about Unity. When he’s not working on his own game and engine projects, he enjoys woodworking, gardening, and some occasional (beer) brewing.
Favorite Game: Eternal Darkness
Freelance Programmer
After spending a decade working for various local game companies, Clarence turned to developing interactive kiosks for museums, but still fantasizes about game design. In his spare time he enjoys performing music, dismantling stereotypes, and eating Oreos.
Favorite Game: Ultima V
If you are interested in our game creation services or consulting we would love to hear about your project. We also welcome inquiries about current and future projects or just sending us an email to say hello.
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