« created with Unity »
A Github Gameoff 2013 Contest Submission
You play as Pigment, a black and white pixel on a quest to become a color pixel by collecting colored crystal diodes. You race through a forever-scrolling grayscale obstacle course, changing between the RGB colors you collect to survive. For example, changing to a blue pixel will allow you to slow down time and move with better reflexes. Traverse as much of the world as possible, while absorbing as much color as you can. Use absorbed colors to purchase upgrades in order to help Pigment achieve his colorful form.
Try to run as far as you can, using your powers and upgrades from the shop to help you along the way.
Press the A and D keys to move left and right.
Press the J, K, and L keys to activate your powers.
These crystals can be collected and used to activate your different powers. They are also used as currency at the store.
These are rare pickups that contain a random goodie inside. There could be a boost powerup, a revive powerup, or extra crystals.
The laser allows you to break through blocks in your way. Each shot drains your meter slightly.
Upgrade: The laser upgrade makes each shot drain less power.
Shields allow you to take block hits without dying. Each hit drains your shield meter.
Upgrade: The shield upgrade makes each hit drain less power.
You can slow down the map when things get too dicey. This lets you move left and right a little faster and forward much slower.
Upgrade: The slow down upgrade makes Pigment move faster left and right.
You can upgrade each of Pigment's colors at the shop. You can also buy boosts to your games with a head start.
The following music was used in the final cut. It is an awesome Creative Commons licensed album called The Factory by Multifaros.
The primary font in Color Quest is Bowlby One by the great Vernon Adams.